What Is Love (Don't Hurt Me)
drywall, homasote, paint, plywood, acrylic, LED lights, personal objects, desktop computer, video game, game controller, headphones, speakers, stanchions, fabric
An interactive installation which reveals a difficult personal narrative regarding love and violence. The player is running from something / searching for someone. The work became a space to process and communicate loneliness and trauma.
The interior of the installation is black and light-sealed. Visitors are permitted one at a time. The first room inside displays personal artifacts and the second room holds the game.